Virtual Boy Architecture: Hidden Potential With an Unfortunate Ending by Rodrigo Copetti

Virtual Boy Architecture: Hidden Potential With an Unfortunate Ending by Rodrigo Copetti

Author:Rodrigo Copetti [Copetti, Rodrigo]
Language: eng
Format: epub
Tags: Nonfiction, Computers, Advanced Computing, Engineering, Computer Architecture, Application Software, Computer Graphics, Computer Science
ISBN: 9798201484781
Amazon: B0B8MPCVHT
Goodreads: 62908914
Published: 2021-02-02T13:30:00+00:00


6.3.3 Sprites

Sprites (or ‘Objects’, as Nintendo call them) are single tiles with independent coordinates, but occupy more memory.

There is a place in DRAM called OAM with 8 KB of memory allocated, here is where sprites are defined. Each sprite definition occupies 8 bytes, so up to 1024 sprites can be declared.

Each sprite have the following properties available:

X and Y coordinates.

A flag that decides whether to display it on the left screen, the right one, or both.

The Parallax offset, allowing to apply an automatic parallax: Each screen will display the sprite with a slight horizontal shift. This value is signed: If the value is positive then it will make it look far away. On the contrary, if the offset is negative it will make it look closer.



Download



Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.